|
Okay I believe I do know the supply of the imbalance. Devman sees the torp aircraft and the dive bomber because the asymmetrical counter balances to one another. They’re the fight automobile positioned between heavy bomber class and the fighter class of items when it comes to influence. Im certain they’ve performed the maths and have all of it labored out, however I don't suppose they took into consideration the distinction in the way in which their fight utility is utilized over scale. What am I speaking about? The dive bomber is a generalist and the Torpedo bomber is a distinct segment instrument. Consider it because the distinction between Harm and armor penetration. A low injury weapon with excessive pen can kill quicker then a weapon with larger injury as a result of the injury is utilized otherwise. The "fight penetration" of the Torp aircraft is way too excessive in comparison with the Dive bomber's capacity to assault each floor and sea targets. How do you clear up this downside? — Add autos/modifications that asymmetrically match the fight penetration of the 2 planes. Collie Torpedo Boat. Alternates between heavy navy risk and Anti Air risk To correctly stability a distinct segment position fight automobile with excessive effectivity you want one other area of interest position fight automobile with excessive effectivity. Value smart it must be the identical because the Torpedo aircraft so the ache of dropping one feels comparable on each side. It must be larger then the medium boat, however smaller then a DD. (helps higher defend bigger boats it escorts) It is going to carry solely x2 Moray Torpedos. Must capacity to solid anchor like huge ships, when anchor is deployed this boat turns into a sea born Flak Cannon. (Necessary to interlock this automobile with the Torpedo Airplane immediately.) From a gameplay perspective Torp aircraft largely sit round accumulating mud till the Collie Heavy Navy exhibits up and it all of a sudden shines brighter then the solar. A Torp Airplane attacking a Service or a Battleship ought to really feel like a boss battle not an day by day bread and butter. The Torp Boat gives the Collies with the next precedence risk the Torp Planes must cope with first earlier than they will even consider the "larger fish". If a Torp aircraft is escorting a Warden Fleet the Torp Boats must go down first within the enemy fleet, in any other case they will sink the Warden fleet. If the Torp aircraft is alone searching a collie fleet, then the Torp Boat nonetheless must go down first earlier than the heavy navy, as a result of it's Flak Cannon can destroy the Torp aircraft earlier than it lands a clear hit on giant Navy. Identical applies to Scout planes, they are going to be much more gun shy with their mini torps to avoid wasting them for the larger risk than Medium boats, Ironships and so on… In case your a scout aircraft who encounters a Torp boat and also you don't have torpedos prepared for it then your leaving an open door for a pleasant Frig, ironship, Lengthy Hook, and so on… to die. Torp Boats are a comparatively low cost glass cannon Collies can discipline to soak up torpedo Harm general earlier than it hits their heavy Naval Items. It presents fascinating gameplay for small to Medium boat fight as properly. Doesn't this make a Collie Submarine pointless? No, as a result of a Torp Boat is a floor ship and a Submarine doesn't must be. A Submarine is basically resistant to all of the threats a Torpedo Boat is weak to. There would nonetheless be large incentive to construct and discipline Collie Submarines. How do the Collies profit from a Torp Boat? A comparatively low cost supply system of Moray Torpedos that may compete immediately with Warden Torp Planes. It may be deployed right into a Sea born Flak Cannon to assist Bigger Naval operations towards the Torp Airplane risk. Bodily parking these Torp Boats subsequent to Collie Giant Naval Boats might defend Giant Naval Boats from the effectivity of the Torp Airplane supply. Offers an asymmetrical benefit the Wardens wouldn’t have. Okay now how do you stability the Generalist Dive Bomber? — Give Wardens a generalist floor assault fighter choice. Luminary Mk. II Harbinger + MortarsDevman, I see the imaginative and prescient within the Harbinger as is I do actually. I puzzled for a very long time earlier than Airborne why so many collie autos had been open prime. A superb Harbinger pilot doesn't NEED an explosive floor assault as a way to be efficient. It's sensible from a forethought perspective. HOWEVER, the shortage of Airborne PVE the wardens have is a slip up. So how concerning the capacity to Improve the Mk.II to a Mk.III? Give it the power to drop any the place from 4-6 Mortars of any kind. That's all. No gun. Drive Wardens to make use of Sea fighters or Mk.II Harbingers to defend escort them. So long as the drop price of the mortars is on the slower aspect, it won’t match the Collie Dive Bomber in floor assault effectiveness. Nonetheless it might give Warden Tank traces some assist. It additionally opens up fascinating utility for Wardens like flares throughout evening fight. The Flame mortar and Shrapnel Mortars possibly too OP, however belief your instincts. Personally I'd say embrace them, however stability by giving Collie the power to improve the roof of a few of their autos to counter the influence of those ammo varieties. OPTIONAL Suggestion for Stability The "BIG HOLE" Downside and the right way to make it extra enjoyable. The Bellweather Improve What if each side had the power to restore giant Navy ships within the discipline? Personally love the Shipyard add ons with the AA boats and Medium boats and I believe it’s leveraged extra to assist stability the various modifications the Airborne replace has introduced. I current the TUG BOAT improve for the bellwether Boat. It will give Giant Naval items the power to restore giant holes quicker then they might internally with metallic beams. I image it has it's personal inner inventory pile with metallic beams that it could "weld" on the the broken ship. The rise in Moray Torpedoes from the addition of a Collie Torp Boat and the prevailing Torp Airplane must be smoothed out with a QOL element. A cell restore boat retains each navies within the struggle longer, incentivizing extra aggression from each side from a Naval perspective. Sure however does it really work like a Tug boat? Sure, but it surely must be faction locked. Every Faction being able to maneuver Giant ships in a slim port can be an amazing QOL addition. Nonetheless, if a ship is locked/anchored then Tug boats ought to have zero capacity to maneuver Giant boats. Making it bigger then the Sea mine layer can be essential in that it offers Torp Planes and Torp Boats an extra goal to priorities earlier than giant naval autos. If Torp Planes and Torp Boats ignore them, they are going to slowly erase the injury they dealt. Hearth Fighter Planes I believe this can be a good QOL addition to assist the builders out slightly on each side and add some selection general to the Airborne replace. Builders and Logi man are beneath strain from para troopers, and so on… A instrument each side can use to push towards backline energy creep the Replace has introduced can be an amazing addition. Giving it an Smoke Display Variant. Will probably be laborious on the servers I'm certain, so possibly make it insanely costly $$$. Provides a component of data management for each floor and Naval. Restrict the peak to that of the cloud layer so Planes can nonetheless see into the type of. submitted by /u/xxfallen420xx to r/foxholegame |