Home Uncategorized Oath of Whimsy Paladin

Oath of Whimsy Paladin

0


Oath of Whimsy Paladins are dedicated to the craft of jokes, pranks, and eccentric actions of all types. These paladins often come from the higher or center class, having ample free time to follow the artwork of being mischievous. They’re a type of ‘divine jester’, having magic only for the leisure of the Gods. They sometimes comply with impartial gods, typically good, however by no means evil; for the evil gods haven’t any surprise of their hearts for buffoonery. Oath of Whimsy paladins are expert in phantasm magic.

Tenets of Whimsy

Thoughtful. Your highjinx ought to by no means trigger any bodily peril to anyone, excluding your self and anyone who’s an energetic menace. Psychological peril is considerably acceptable, however cease at something that might trigger lasting psychological points.

Unseriousness. Take all however probably the most intense of situations with a drop of playfulness. That beholder may use a pie to an eye fixed, and the king couldn't be too mad in the event you put a whoopee cushion on his throne, proper? Draw the road at interrupting different individuals’s vital moments with your individual jesting.

Chaotic. Be surprising and stunning. Do issues in battle that no sane individual would ever strive simply to confuse your enemies.

Respect. Particularly respect property. Theft isn’t “foolish” or “goofy”; It's against the law, and it offers aspiring clowners in every single place a nasty fame. Keep away from stealing until completely vital.

Enjoyable. All people may use a little bit of tomfoolery to brighten their days. Let others assist along with your methods and do not forget that your actions ought to typically solely convey some taste and selection to your victims. Do no hurt, unfold love.

Oath Spells

third: Disguise Self, Expeditious retreat

fifth: Calm Feelings, Invisibility

ninth: Main Picture, Phantom Steed

thirteenth: Dimension Door, Polymorph

seventeenth: Animate Objects, Mislead

Channel Divinity

If you take this oath you achieve the next two channel divinity choices

Magic Hat. As a bonus motion, conjure a magic hat on high of your head. If there is no such thing as a area in your head for the hat, you can’t use this means. The hat comprises an extradimensional area that’s stuffed with all the pieces you would ever want in your clownery, (i.e, balloon animal balloons, a rabbit, face paint, a clown horn, a shaving cream pie, and many others. and many others. just about something a avenue clown or magician would ever have.) It’s possible you’ll take an motion to tug an object out of the hat. The extradimensional area is infinitely massive, nevertheless you might be unable to place something into it that didn’t come out from it.

The hat lasts for one hour, after which it vanishes together with all the pieces that got here out of it. You may additionally use a bonus motion to dismiss the hat and its contents at any time

The Finest Medication. As an motion, pressure as much as three creatures not together with your self that may hear and perceive you to make a charisma saving throw. If the creature(s) fail their saving throws, they start laughing uncontrollably. Any affected creature regains various hit factors equal to 2d6 + your charisma modifier and are incapacitated for one spherical. They might select to fail the saving throw.

The therapeutic is elevated to 3d6 at fifth degree and 5d6 at thirteenth degree.

Grasp of Highjinx

Beginning at seventh degree:

You achieve experience in Charisma (deception) or Charisma (persuasion) checks made particularly to tug off a prank or joke of some sort.

If you make a Dexterity verify of any sort to do something tomfoolrous, you possibly can deal with a d20 roll of 9 or decrease as a ten.

You study the Prestidigitation cantrip

High Sneaky

At fifteenth degree, you now not have drawback on Dexterity (stealth) checks whereas sporting armor that may often provide you with drawback. You may additionally solid Move With out Hint and Invisibility on your self with out utilizing verbal, somatic, or materials parts and with out expending a spell slot as soon as every per brief relaxation. Move With out Hint solid this fashion can solely have an effect on your self.

Divine Jester

At twentieth degree, the gods themselves have began seeing you as a frequent supply of leisure and can bless you for each chuckle they get. Each time you make a profitable joke or pull a profitable prank, you regain a spell slot of 4th degree or decrease and heal 1d10 hitpoints. This means can solely be used as much as 4 instances per lengthy relaxation.

Creator’s notes: clearly dont use this in a recreation that’s in any respect severe. Dont play this in curse of strahd, dummy.

I stored the phrasing of a variety of the skills imprecise on function for kind of flexibility to the DMs discretion (like experience in deception and persuasion so long as they’re made to “pull off a prank or joke of some sort”.)

im unsure how this works with 5e vs. no matter the brand new version known as, (are the brand new books even publicly out but? Idk man i haven't really performed D&D in like 9 months.

submitted by /u/Lockyourfrontdoor to r/DnDHomebrew
[comments]