Home Uncategorized CBN Changelog: June 9 2024. Improved accessibility options and extra!

CBN Changelog: June 9 2024. Improved accessibility options and extra!

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Changelog for Cataclysm: Vivid Nights. Modifications for: 2024-05-26/2024-06-09.

Changelog for Cataclysm: Vivid Nights.

Modifications for: 2024-05-26/2024-06-09.

Numerous enhancements have been revamped this weeks!

Due to mixed effort of Kenan2000 (porter, tester), KheirFerrum (porter, tester, fixer), Coolthulhu (instructor, fixer, tester), olanti-p (fixer), chaosvolt (fixer, tester), we have now ported a number of enhancements for accessibility, UI options from Cataclysm-DDA, majority of which have been made by their nice accessibility, UI developer Qrox

So now our recreation model has a lot of the newest accessibility options for blind gamers for Linux console.

Different enhancements have been made as nicely!

Massive thank to:

  • Coolthulhu – for serving to and assist!
  • KheirFerrum – for accessibility porting and different enhancements!
  • Kenan2000 – for accessibility porting and different enhancements!
  • univeous – for including Apple silicon construct!
  • olanti-p – thanks for serving to and assist! Good luck in you future initiatives! And thanks for serving to with porting accessibility!
  • chaosvolt – for lot of enhancements to stability and gameplay and for serving to with accessibility porting!
  • yay855 – for instruments and weapons enhancements and for extendable quarterstaff!
  • Lamandus – for recipe enhancements!
  • 0Monet – for homes enhancements!
  • RobbieNeko– for casing in taking pictures ranges and eradicating lead from birdshot recepie!
  • VasinPA – for bugfix associated to stairs!

  • Dracque – for recipes enhancements!

  • chrsrns – for fixing magic relateted bug!

  • GreenEggy , Xindage, Samuel-Boyes, RainaLute, jornvandebeek, pewpewdewd, NobleJake – for bugreports and solutions!

Content material/Steadiness:

  • PR: #4636 feat(port): UI, accessibility updates/updates, optimization updates/tweaks, keyboard format updates/tweaks by Kenan2000
  • PR: #4713 feat(port): UI, accessibility updates, tweaks by KheirFerrum
  • PR: #4704 feat(content material): extra methods to make use of evaporated milk and extra powdered milk elements by Lamandus
  • PR: #4695 feat: enable restoration of base supplies for extra plastic objects by Dracque
  • PR: #4708 feat: Monster Adjustment additions, documentation and new mod to disable zombify_into by KheirFerrum
  • PR: #4707 feat(stability): Extra stackable materials objects by RobbieNeko
  • PR: #4728 feat(stability): Spear dimension/weight rebalance by yay855
  • PR: #4723 feat(content material): make sheets of metallic and wooden stackable by Lamandus
  • PR: #4729 feat(content material): extendable quarterstaff by yay855
  • PR: #4736 feat(content material): extra conditional names for sandwiches and smaller porton sizes by Lamandus
  • PR: #4734 feat(stability): add ranged bash information to extra terrain and furnishings by chaosvolt
  • PR: #4735 feat(stability): don't give mi-gos spawned by nerve clusters free turns by chaosvolt
  • PR: #4715 feat(content material): recycle ceramic shards by turning it into lumps of clay by Dracque
  • PR: #4737 feat(content material): fruit merchandise (jam, juice, cooked) will inherit title from part used by Lamandus
  • PR: #4746 feat(stability): enhance number of potential injury states for spawned automobiles by chaosvolt
  • PR: #4745 feat: Primitive instrument conditional names by yay855
  • PR: #4722 feat(stability): replace survivor belt to work like a instrument belt, out of date survivor utility belt by chaosvolt
  • PR: #4740 feat(content material): installable air conditoners by chaosvolt
  • PR: #4571 feat: grid water wheels by chaosvolt
  • PR: #4720 feat(stability): make extra use of small building vehiclegroups by chaosvolt
  • PR: #4718 feat(content material): selecting up family trash cans as a container by chaosvolt
  • PR: #4725 feat(stability): rebalance establishing customary partitions relative to wood wall by chaosvolt
  • PR: #4731 feat(stability): add uncrafts to a number of extra vehiclepart objects by chaosvolt
  • PR: #4755 feat(stability): consistency updates to reap entries by chaosvolt
  • PR: #4717 feat: add SHATTERS flag for non-glass objects that may shatter on affect by chaosvolt
  • PR: #4738 feat(stability): shrapnel offers ballistic injury by chaosvolt
  • PR: #4757 feat(UI): repair odd coloration of instruments/elements UI, recipes displaying identical shade as ones utilizing rotten elements by chaosvolt

Bugfixes:

  • PR: #4705 repair: waterless bathrooms within the city metropolis block by 0Monet
  • PR: #4711 repair: lacking tile in house_inner_garden roof by 0Monet
  • PR: #4706 repair: replace spawns and weight/quantity of glue, repair soldering iron recipe by chaosvolt
  • PR: #4709 repair: revert feat(port): UI, accessibility updates, tweaks by chaosvolt
  • PR: #4732 repair: hydrogen sacs can stack, out of date endochitin by chaosvolt
  • PR: #4739 repair: forestall stairs resulting in deep water by VasinPA
  • PR: #4743 repair: take away indoor t_concrete in speedway by 0Monet
  • PR: #4749 repair: replace JSON of pet service objects with right property by chaosvolt
  • PR: #4744 repair: mossberg 590A1 not has obsoleted gunmods put in on it by chaosvolt
  • PR: #4742 repair: chitin goes on the surface, not the within by chaosvolt
  • PR: #4759 repair: an error on the roof of 2storyModern02 by 0Monet
  • PR: #4758 repair: don't give much more holdout missions to starter NPCs, truly hand over mission targets for drive belt and blanket missions by chaosvolt

Infrastructure:

  • PR: #4747 ci: add Apple silicon construct by univeous
  • PR: #4756 feat(i18n): routine i18n updates on 2024-06-08 by Coolthulhu

Easy methods to assist:

https://github.com/cataclysmbnteam/Cataclysm-BN/wiki/Need-to-helppercent3F

  • Translations! https://www.transifex.com/bn-team/cataclysm-bright-nights/
  • Contributing through code adjustments.
  • Contributing through JSON adjustments. Sure, we’d like modders and content material makers assist.
  • Contributing through rebalancing content material.
  • Reporting bugs. Together with ones inherited from DDA.
  • Figuring out issues that aren't bugs. Deceptive descriptions, values which can be clearly off in comparison with related instances, grammar errors, UI wonkiness that has an apparent answer.
  • Making ineffective issues helpful or placing them on a blacklist. Including deconstruction recipes for issues that ought to have them however don't, changing fully redundant objects with their generic variations (say, "tiny marked bottle" with simply "tiny bottle") in spawn lists.
  • Tileset work. We're sometimes including new objects, like the brand new electrical grid components, they usually might use new tiles.
  • Steadiness evaluation. These needs to be moderately in depth or "clearly right". Clearly right can be issues like: "weapon x has strictly higher stats than y, however y requires rarer elements and has in any other case an identical necessities".
  • Figuring out efficiency bottlenecks with a profiler.
  • Code high quality assist.

submitted by /u/CataclysmBN to r/cataclysmbn
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