STENCIL OF JUDGEMENT A single-player, fashionable, straight-to-the-point, combat-centric, motion sport impressed by Redice Studio's Decide Me Up and Crew Ninja. Relieve your stress by **king *it up – and look spectacular doing it! Coming To Early Entry on Steam. EA period: 6 – 9 months The total model ought to have the next implementations: – Gacha system for choosing varied abilities and allies earlier than beginning ranges (ONLY IN-GAME CURRENCY (Expertise Factors (XP)) – NO MICROTRANSACTIONS); – 6 full courses: Ronin, Ninja, Rogue, Boxer, Twin-Wielder, ???; – Full Aerial Fight; – Class switching (real-time); – Greater than 100 Abilities, greater than 100 crucial assaults; – Localization in a number of languages – Voice-overs in a number of languages – Superior AI archetypes; – Fleshed out RPG Mechanics: Ki, Vitality Factors, Expertise Factors (additionally the one type of foreign money within the sport); – A number of sport modes – An excellent variety of ranges. Presently applied: – Ronin class (6 beginning abilities, Distinctive mechanic (Stance-switching)); – Primary mechanics: Assaults, Locomotion, Dynamic Hit-Reactions, Deaths, Evasions, Blocks, Parries, Counters, Guide Concentrating on/Goal-Switching, Comfortable-Lock Concentrating on, Teleportation, Ocular skills; – Primary AI: Bosses, Mobs, Sires, Allies; – RPG Mechanics: Ki utilization; – Recreation Mode: Survival I'm presently engaged on the Steam itemizing, together with a trailer, an internet site and a emblem, however I believed I’d strive my hand at a submit right here. Is that this a sport you wish to play? ABOUT ME. TLDR Hello. I'm Ibrahim Akinde, and it's been some time since I posted on Reddit, as I used to be snatched up by some outstanding studios and all my work was beneath NDAs. I've been a sport dev for 8+ years, and labored on fairly a couple of titles, a few of which by no means noticed the sunshine of day (Ethos, Dinosaur Battlegrounds, Adrayvia, Mission Paragon 2.0), and a few of which have had a bit extra mild: Predecessor (Omeda Studios), HELIX (Hypersonic Labs), Cradle of Sins (U24 Options), Neon Knights: Humanity Erased (Eddaheim Video games). I’m additionally an Unreal Engine Market Creator, with 13 top quality property, the primary of which is named The Artwork of Fight. I’ve been the recipient of Epic's Free For The Month marketing campaign at the least twice, and each month, The Concentrating on System averages 1000 downloads/month. Because of finances cuts, I finished engaged on HELIX in late January this yr. I made a decision to take a break and really strive my hand at a trip, beginning with taking part in all of the video games I couldn't whereas I used to be working and likewise catching up on Manga. Of all of the video games I performed, those that encourage SoJ are Nioh 2, Strangers of Paradise, Midnight Suns, Elden Ring, Xmen Legends 2, Ghost of Tsushima, OPPW 3 & 4, SAO: Deadly Bullet, and Tekken 8, all for varied causes. It helps that fairly various these are my favourite video games of all time. For these within the particulars of how every sport contributes to SoJ, I could make a separate submit on that. However after studying a number of good manga, I simply couldn't recover from Decide Me Up's Ground 1. I needed to at the least attempt to provide you with a fight design for a staff/solo survival akin to Ground 1. After developing with a preliminary design, I considered pitching it to Redice Studio, or publishers like TinyBuild or Epic Video games, however lastly determined to strive my hand at Solo/Indie Dev as an alternative of on the lookout for a brand new gig (would possibly nonetheless pitch it to them, however at the least now it's not simply an concept). All property are from {the marketplace}. submitted by /u/RagnarMidzori to r/UnrealEngine5 |