Heya y'all! Let me preface this submit by saying that I like Exocolonist. It's definitely considered one of my favourite video games of all time. In reality, I 100 percented this recreation virtually a 12 months in the past – and I do know a variety of the individuals right here have too. Which leaves us with the query – what can we do now? How can we scratch the IWATE itch? Or for the individuals who haven't 100 percented the sport – is it doable to complement the sport even additional? Effectively, the Gestalt mission is my reply! For the previous few months I've been writing a mod so as to add two new fully-fleshed characters into the sport. I've contracted artists, I've realized the sport's script, and I've written a complete heap of textual content. Hundreds of phrases after which some. As of now, the Gestalt mission is the mod closest to manufacturing. Present trajectory of the mission implies (at present about (30-40% of the best way by writing) we'll have a trailer full with in recreation implementation and artwork by Mid June! Within the meantime, be at liberty to get pleasure from these quick character bios and summaries (together with a small snapshot of what's to return!) As for me, I'm a contract online game writer/narrative designer with loads of expertise managing initiatives like these. Be happy to shoot me any questions in regards to the Gestalt mission (or simply basically, actually)! This submit primarily exists to drum up hype and get the phrase out in regards to the modding neighborhood. "Spellbound has an amazing skill to make f-cked up characters that you’ll like even for those who don't share their beliefs." -Extracolonist Modder "I had an excellent expertise working with Spellbound. She's a inventive, passionate, open to dialogue author." -Gestalt Artist submitted by /u/SmelliEli to r/Exocolonist |