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I’ve been constructing a small Python demo sport for ~1.5 weeks and wished to share a slice of it right here. I’m posting this to aigamedev + vibecoding as a result of the workflow is the purpose. Scope word: I’m solely displaying elements of the demo (just a few cores, some mechanics, and bits of gameplay). Full demo is deliberate for Steam within the coming weeks; I’ll replace the Steam hyperlink when it’s stay. Observe if you need that drop. TL;DR
What the sport is It’s an incremental idle/clicker with a “breach the core” objective. You construct output, handle instability, and set off breaches throughout totally different cores. The design objective is easy: all the pieces ought to look and sound engaging even while you’re doing fundamental incremental actions. AI utilization (coding solely) I used Gemini for implementation bursts and ChatGPT for structure/technique/immediate engineering. The worth for an skilled Python dev was sooner iteration and fewer glue-code fatigue, so extra time went to really feel, tuning, and construction. No gen-AI artwork/audio/textual content is shipped; visuals/audio/fonts come from code. Engine structure (the way it’s put collectively)
If you wish to see particular subsystems (save format, UI routing, and so forth.), inform me what to concentrate on and I’ll publish a brief follow-up with screenshots/gifs. Steam (TBD): hyperlink shall be up to date (comply with if you need it). submitted by /u/Reasonable_Run_6724 to r/aigamedev |